001.Runn1ng_0ut_of_Tim3.mp4





hello friend,


last night, after a 6hr shift at work, i headed to campus and started working on my voxel.

all i could think of (that stuck with me on my OBDF class' first meeting) was that the expectation on working on your school work in ones personal time. about 4hrs is expected because 4hrs = class time. 

knowing my tendencies, i decided that i must train my brain to start making it into a habit. (and like in on itself is a timer for me to actually do my projects in the day and simultaneously not drown from being too invested in the creative practice)

does this platform have line spacing for writing a post? anyway...

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hello again,

it's 09/10/2024 and this post has been procrastinated

we already shown it to class over the teams meeting (i was 15mins late, btw) but i haven't finish this entry. i have put up my voxel screenshots above so i'll be going over some process screenshots below.


so the idea of the first prompt was to create an object that represents my summer and so i thought how could i fully encapsulate repetitive shifts at work, some depressing events in my personal life, and where i am right now in the realm of what success means to most people? i decided that an hourglass might be a good fit.

with some digging over the internet (google image search and wikipedia lol), and looking over a lot of hourglasses, i wanted to make sure that somehow, even if i had only learned about rhino in less a day, that i could include some ornamental features. 

however, in some of the screenshots you'll see that i resorted to assigning a different material/color to signify features because i think for a "cube" like figure it'll be hard to translate the shape of an hourglass so i wanted to make sure that the eyes draw to the figure and avoid distracting elements. so the only way i could do those is by simplifying the "posts", eliminating some of the "cubes" to define an arch, and adding additional ones over the "glass" part as to add some "metal" details that cling on the glass. 

i also struggle a lot with selecting multiples "cubes" and even if i know ctrl + click to deselect, i wish sometimes that i know how to hide a cube like a layer in adobe. with the dragging from the right to select, i somehow developed a bad habit of doing it from the lower corner first, to differentiate from the one where you start on the left (like not the dotted one)

the saturday that i spent in the pc lab, became a practice for what i came up on Sunday morning when i decided i will start fresh and my hands no longer feel unfamiliar with the keys that i use with the software, ulitmately saving time. i also learned to strategize how i will create the voxel, how to make sure they're aligned, which parts to duplicate, picking alt + drag over the chaos that 'copy and paste' could do (from personal experience, obvi).


this could've been written and organized in a better way. do better aaron (you're capable!)

ps. the screenshots above was modeled a certain way because the other sides show the same stream of "sand" falling so i didn't want to show it to destroy the illusion haha















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